7 years and 35,000 wishlists later, one of Steam’s most popular city-builder demos failed miserably enough at Early Access for its creator to question everything: “None of this means we were owed anything”

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To deliver the platitude “this is a tough time in game development” is to attempt to patch a sinking boat with chewing gum – it’s not nearly enough to convey the seriousness of reckless studio closures, layoffs, and widespread cancellations. Then, there are more mundane tortures, too, like getting anyone to care if your game exists in the first place.

This is the kind of tough time in game development Sonderlust studio founder Nels Anderson is currently getting to know, as the developer explains in a series of posts on Bluesky and Reddit. Even after years of what seemed to be hype, his sustainable city-builder Generation Exile failed. Badly.

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