Psychonauts 2 offered a sensitive approach to mental health when we needed it most, and shouldn’t be forgotten

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Double Fine has a knack for the unexpected. The developer’s most recent game, Keeper, has you playing as a sentient lighthouse – and yes, it’s one of this year’s best surprises. But if you’re a fan of Double Fine, that should come as no shock. After all, the studio already made one of the best games of this generation: Psychonauts 2.

When Psychonauts 2 was released on August 25, 2021, I was going through a rough patch. Like so many during the COVID pandemic, I was made redundant from my job. For nearly a year, I tried tirelessly to find a new direction, but nothing seemed to be clicking. I tried to sink my free time into hobbies like playing as many video games as I possibly could – anything to fill the time. Though I played a lot, I found myself uninvested in just about everything I was playing, skipping cutscenes and barely paying attention as I’d blast my way from one level to the next. When I started playing Psychonauts 2, everything changed.

Mind games

Raz shoes away his old mentor worming his way out of his ear canal in a screenshot from Psychonauts 2.

(Image credit: Xbox Game Studios)

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