Dispatch review: “Critical Role fans rejoice – episodic gaming has been superheroically saved by this incredibly charming band of misfits”

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Dispatch doesn’t have a secret identity – this is an episodic adventure that knows exactly what it wants to be. This superhero narrative comes from Telltale alumni (the studio that made The Walking Dead, The Wolf Among Us, and others), but don’t think it’s the same spray-painted structure. Incredibly focused, each episode is about 45 minutes or so, and delicious social dynamics and villainous conspiracy gets under your skin in a way that makes binging it almost impossible to resist – just like the best Netflix shows.

I wanted Dispatch to last forever while simultaneously feeling incapable of not hitting ‘next episode’ at the credits. Playing it all in one go with the final episode released meant no painful waits, breaking it up across a weekend being about the best I could do. Released in two episode chunks across four weeks, this is an incredibly smart model that avoids the wonky, long gaps that made it all too easy to bounce off of games like Life is Strange back in the day. Short episode length means Dispatch’s story moves at an incredible clip. But it’s not one I’ll be forgetting any time soon.

Dial H for hero

Robert gives Phenomaman a pep talk in Dispatch

(Image credit: AdHoc Studio)

Fast facts

Release date: October 22 – November 12, 2025
Platform(s): PC, PS5
Developer: AdHoc Studio, Critical Role
Publisher: AdHoc Studio

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