Moonlighter 2’s shop system solves the age-old RPG issue of your bag being filled with useless tat

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We need to have a conversation about virtual hoarding in games. We all do it: every snatched-up item shoved to the bottom of our adventurer’s backpack or stashed in a wooden loot chest never to see the light of day. I’ve tried to summon my inner Marie Kondo and organise and declutter my hoard. Do thirty clumps of iron scrap bring me joy? The answer is no, girl.

But I can’t let it go! I worked hard for that trash! I can never bring myself to do it, which is why I am incredibly keen to dive into Moonlighter 2: The Endless Vault, the faithful follow-up to the one game that made me a decluttering, organisational queen. The first Moonlighter is a light-weight RPG where you slay monsters one day, then sell your loot (and other useless crap you’ve picked up) in your store the next. This sequel follows the same successful formula. Sure, it feels fantastic punching a boss in the face, but have you ever felt the adrenaline rush of selling some crap for a high price? It’s unmatched.

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