The Outer Worlds 2 director doesn’t want games to be “preachy,” but the RPG’s capitalist satire strikes a nerve “because this thing happens all the damn time, and we’re just seeing it over and over on a loop”

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Much has been made of the fact that the capitalist satire of The Outer Worlds 2 was published by Microsoft, itself one of the biggest and most influential corporations in the world. Game director Brandon Adler says there was never any conflict between developer Obsidian and the higher-ups at Microsoft, and adds that the RPG is not really meant to be a critique of this particular moment in history, either.

“I’ll say, to Microsoft’s benefit, or to kind of put them in a good light here, they didn’t ever say anything to us. They never once said, ‘you can’t say that,'” Adler explains on a new episode of the My Perfect Console podcast. He adds that Microsoft “literally never once” asked to “review what we were going to do,” and were generally “pretty chill” about the whole game.

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