Hades 2 developer Supergiant Games understands that moving on is difficult. You were always going to miss some of the roguelike’s Early Access features, though you should try not to think about it. Creative director Greg Kasavin assures players that some of those “missing” Boons are still present in the final version of the game – they’re just different.
“In the specific case of Smithy Sprint,” Kasavin tells GamesRadar+ about the powerful Boon that caused explosions while running, “we wanted something simpler and easier to use for one of the main Boons of the God of the Forge, although as part of that we moved the general concept of keeping sprinting for a big explosion to an integral part of the Black Coat weapon’s Aspect of Nyx. So, please check that out if you haven’t already! I personally think it’s a big deal.” fun to use it. Sometimes ideas for blessings and skills find a new home this way!”
That’s the nature of Early Access. Kasavin explains that Supergiant “has been iterating all kinds of different content through Early Access, based on a combination of our impressions and goals for the game” – a need to “enable some really powerful skills and combinations that can sometimes lead to memorable, breakout runs that will see you cruise to victory.” But not always.

