Bethesda executives say that in the “time between Fallout 4 and Starfield,” the “one thing” the studio has learned is that “there is no one definition of an RPG”

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Oh no, the ‘what makes an RPG’ discourse has been reignited, thanks to Bethesda Game Studios veteran Emil Pagliarulo who recently opened that particular can of worms in an interview with GamesRadar+. It’s the holidays, not Halloween, Emil, read the room.

Anyway, yes, people have been discussing for years what parameters specifically define the RPG genre. Level systems, skills, customizable characters, these are all hallmarks of an RPG, but it’s not uncommon for RPG developers to borrow all kinds of elements from other genres, making it increasingly difficult to pin down an exact definition. That’s something Bethesda learned sometime between the release of Fallout 4 and Starfield, according to Pagliarulo.

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