Larian Studios doesn’t shy away from dark or mature themes in its next RPG, Divinity, which may not be a surprise to anyone who spent time in the orbit of Baldur’s Gate 3. That said, while the game’s debut trailer shows all those intentions in its gory glory, Larian CEO Swen Vincke says the trailer isn’t. Actually that’s all shocking because it’s something you see on HBO or Netflix.
Given the chance to speak with Vincke following Divinity’s reveal at The Game Awards, we ask about the creative thought process behind the trailer and whether there was a sense of shock in the team’s minds. After all, you only have one chance to make a first impression.
Vincke adds that the content of the trailer may not be what you see so often in the gaming world, although it is quite in line with what Larian usually does with Divinity – the big difference this time is that it is done more cinematically.

Vincke also calls the trailer “ambitious,” noting that it shows “what we want the game to look like.” And if you’re wondering why Divinity is striking the creative note, the Larian boss says you have to “go really dark if you want to make the player feel truly heroic about making a difference.”
Divinity doesn’t have a release date or window yet, although chances are you won’t wait too long as Larian is keen to go the Early Access route again.
More? More! “Baldur’s Gate 3 and Original Sin 2 are the blueprint for Divinity”: Larian CEO Swen Vincke on why the next RPG is the “natural evolution” of the studio’s 20-year journey.
