Coming no less than 15 years after the last game in the series, Skate has proven divisive since launch, thanks to being always online, having microtransactions, and a myriad of bugs and issues. Developer Full Circle is aware of the problems and is working to fix them, offering some free in-game goodies as compensation for now.
“Things have not gone as smoothly for some of you as we would have liked,” a dev update states in the opening paragraph. Maybe an understatement, to be frank.

After that, the issues within progression are addressed. Players are plateauing early, getting softlocked at a certain level. “Batch fixes” are coming, that’ll fix groups of people at once, dislodging them, with deeper changes to follow that prevent this from occurring again.
For season 2, the in-game market is getting tweaked to offer improved value and a wider range for players. Premium bits of kit will be made “feel even more unique” and valuable, while the skate.Pass progression will be pushed up to 90 tiers. More economical fine-tuning is happening as well, and players can see it in effect come the 7-Ply Maple Harvest event this November.
“We’re truly grateful for your patience as we improve, grow, and evolve Skate during Early Access,” the blog finishes. “We wouldn’t be here without you.”
I kickflipped so hard I destroyed a moon in the demonic Skate Story, which is already my favorite skater of 2025
