In a curious crossover of stuff I love, The Outer Worlds 2 improves one of Avowed’s jankiest features – and the only game I can compare it to isn’t even an RPG

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Obsidian has dominated 2025 for me. Not only did I play and love Avowed when it launched earlier this year, I followed it up a few months later by playing The Outer Worlds for the very first time. Now that the space RPG’s sequel has finally debuted, I’m diving headfirst into Arcadia for more gunslinging galactic mayhem… and it’s been full of pleasant surprises.

It was a long wait for some, but since I only had to sit tight for about 40 days, my memory of the first game might be a little fresher than yours. The Outer Worlds 2 is a huge improvement on every technical level – as expected after six years in development – but I’m most excited about one rework in particular that fixes my biggest gripe with Avowed. And, somehow, makes me think of Resident Evil first and foremost.

Target in sight

outer worlds 2 diabolical drones of doom

(Image credit: Obsidian)

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