After 11 grueling years and 6 different versions of the game, management sim devs decide they’ve finally made something that doesn’t suck: Tavern Keeper “wasn’t fun for ages”

SaveSavedRemoved 0
Deal Score0
Deal Score0

blank

It’s incredible that hectic management sims like Greenheart Games’ new Tavern Keeper use game loops that can make even dastardly procrastinators like me excited to do chores. It might be a miracle, or just a terrifying act of psychology, but it’s definitely not easy to turn dread into comfort, says Greenheart co-founder Patrick Klug.

Klug tells PC Gamer that cutesy medieval fantasy Tavern Keeper wasn’t really enjoyable to play in “at least” its first seven years of development. It wasn’t until 11-and-a-half years had passed and Greenheart had cycled through six different versions of the game that it could be considered “fun.”

We will be happy to hear your thoughts

Leave a reply

Windowspcappcom
Logo
Compare items
  • Cameras (0)
  • Phones (0)
Compare