AION 2 — Everything We Know Ahead of Launch in South Korea and Taiwan
NCSoft will launch AION 2 for PC and mobile on 18 November at 11PM MYT in South Korea and Taiwan. Just to add, the Taiwan server allows players to play the game in English, making it accessible to international audiencesThe MMORPG, described as “the ideal world that the original dreamed of,” is built in Unreal Engine 5 and retains core elements such as the Elyos versus Asmodian conflict, the Abyss PvPvE zone, and eight classes. However, AION 2 vastly enlarges the playable terrain — reportedly thirty-six times larger than the first game—and removes flight restrictions.
Setting

AION 2 takes place two centuries after the events of the original. The Tower of AION has fallen, the Daevas have lost their former powers, and the two rival peoples endure in a reshaped world. NCsoft states that this temporal ellipse allowed the team to reimagine the aerial world the original title envisioned but was technologically unable to fully realize. This narrative justifies both a familiar faction war and a fresh geography that can be explored on foot, in the air, and underwater without loading screens.
World Scale and Movements

The marketing tagline “you can explore everywhere you see endlessly” is realized with a map thirty-six times larger than the first game. Flight is always available, unrestricted by zones, and applies to land, sea, and certain dungeons. Semi-automatic wind paths accelerate travel and appear in open world zones as well as instances like the Urugugu demonstration dungeon shown at G-STAR 2025. Swimming and diving are equally unrestricted, making exploration seamless across all terrains.
Combat Philosophy

Combat remains fundamentally tab-target, but with modern, action-oriented elements. Melee attacks cleave through clustered enemies, directional dashes allow repositioning, and AoE skills require spatial awareness. A proper dodge mechanic is included. Players select targets before using abilities, but skill execution is dynamic, blending classic tab-targeting with responsive combat. There are two camera modes: center-screen reticle for action-style gameplay and traditional cursor mode. Controller support is limited to basic key mapping.
Auto-combat does not exist, though auto-use for potions and enchant scrolls is possible. Potions that instantly restore large amounts of HP must be used manually. Each class has eight active skills and four stigma skills, with combo chains that allow additional key presses for follow-ups.
Playable Classes
Gladiator
The Gladiator wields a two-handed sword with sweeping attacks and life-drain passives, enabling limited off-tanking. This class excels at area-of-effect damage and crowd control, making it effective in both PvE dungeons and open-world fights.
Templar
Templars carry a sword and shield, acting as tanks through taunts, pulls, and party-wide mitigation skills. Their primary role is to protect allies while controlling enemy positioning in dungeons, raids, and large encounters.
Assassin
Assassins equip paired daggers, stack sigils on enemies, and detonate them for burst damage. They also possess stealth and rear-teleport abilities that grant first-strike advantages in PvP, rewarding timing, positioning, and tactical play.
Marksman
Marksmen specialize in long-range attacks, applying movement debuffs and supporting allies with accuracy and critical-rate buffs. They thrive in strategic roles, balancing offense and team utility across PvE and small-scale PvP.
Sorcerer
Sorcerers command fire and ice magic to control enemies, with abilities that root, silence, or transform foes. They provide powerful crowd control and burst damage, making them invaluable for both solo and group content.
Spiritmaster
Spiritmasters summon four elemental pets—fire, water, earth, and wind—to attack, heal, or shield. While not capable of tanking, they provide area control, utility, and hybrid support, rewarding careful management of summoned companions.
Cleric
Clerics are the primary healers, able to resurrect allies mid-combat. Their damage output has increased from the first game, allowing smoother solo progression. They excel at group support while contributing moderate offensive power.
Chanter
Chanters serve as hybrid buffers with a staff that strikes in melee and emits frontal shockwaves. They enhance party performance with buffs to attack speed, critical rate, and hit rate while dealing moderate damage.
PvE Content

AION 2 features three core instance sizes: solo, four-player, and eight-player, with larger raids scaling to sixteen or thirty-two participants. Over two hundred dungeons are planned, including Nightmare Dungeons, Ascended Dungeons, Seal Dungeons, the 100-floor Tower of Challenge, and raid wings. Open-world events, daily and weekly routines, and seasonal challenges provide constant variety.
RvR and PvP
The Abyss returns as the main endgame RvR (Realm vs Realm) zone. Players earn Abyss Points by defeating monsters and enemies, while additional competitive formats include arenas, battlefields, 1v1 and 4v4 survival matches, and 8v8 objective battles. Large-scale sieges are not available at launch, focusing instead on instanced and controlled encounters. Temporary rifts allow cross-server PvP (Player vs Player) for contested objectives.
Economy and Monetization
AION 2 is free-to-play but includes memberships, battle passes, and cosmetic purchases. Membership tiers cost 19,700 or 29,700 KRW per month (~$13.5–$20.5) or can be bundled for 45,000 KRW (~$31). Battle passes provide cosmetic rewards and cannot be purchased with in-game currency, while trade and crafting use Kinah. Enchantment is safe to level 10, with diminishing success rates afterward, though failure does not destroy items.
Character Customization and System Requirements

Character creation offers over 200 sliders for facial features, body shape, and iris patterns, and players can sell customization blueprints to others for premium currency. The Devanium node system acts as a talent tree, separating PvP and PvE progression paths. Minimum specs recommend an Intel i5-10400F or Ryzen 3 3300X, 16GB RAM, and GTX 1660 with DirectX 12.
Conclusion — Plenty to Play, But at What Cost?
AION 2 delivers an expansive PvE experience, blending action-oriented combat with classic tab-target mechanics. The dual-subscription model, battle pass, and limited large-scale PvP may temper long-term appeal. Nonetheless, for players seeking rich dungeons, skill-driven combat, and extensive class variety, AION 2 offers a world worth exploring.
