Abilities
Below is a list of the different abilities each of the Superstars have, each ability has 3 different levels and the corresponding listed attributes.

Dirty Pin 

Ability: Can be performed when the opponent is lying parallel to the ropes.

Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%.

Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%.

Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.


Diving Pin Combo 

Ability: Allows a Superstar to perform a pin immediately following certain diving attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Level 2: Reduces by 20%.

Level 3: Reduces by 30%.


Fan Favorite 

Ability: Increases the time window in which players must complete a Superstar's Comeback moment.

Level 1: Increases by 13 seconds.

Level 2: Increases by 16 seconds.

Level 3: Increases by 21 seconds.


Immovable Object 

Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when hit by a strong or running strike.

Level 1: Decreases the chance by 40%.

Level 2: Decreases by 55%.

Level 3: by 65%.


Mouthpiece 

Ability: Supertars have a stamina increase when their manager distracts the referee.

Level 1: Provides a small boost.

Level 2: Increases boost further by 50%. Only usable twice per match.

Level 3: Increases boost further by 50%. Only usable twice per match.


Move Thief 

Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina.

Level 1: Ability can be used once per match.