Abilities
Below is a list of the different abilities each of the Superstars have, each ability has 3 different levels and the corresponding listed attributes.
Dirty Pin
Ability: Can be performed when the opponent is lying parallel to the ropes.
Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%.
Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%.
Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.
Diving Pin Combo
Ability: Allows a Superstar to perform a pin immediately following certain diving attacks.
Level 1: Reduces opponent's kickout gauge by 10%.
Level 2: Reduces by 20%.
Level 3: Reduces by 30%.
Fan Favorite
Ability: Increases the time window in which players must complete a Superstar's Comeback moment.
Level 1: Increases by 13 seconds.
Level 2: Increases by 16 seconds.
Level 3: Increases by 21 seconds.
Immovable Object
Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when hit by a strong or running strike.
Level 1: Decreases the chance by 40%.
Level 2: Decreases by 55%.
Level 3: by 65%.
Mouthpiece
Ability: Supertars have a stamina increase when their manager distracts the referee.
Level 1: Provides a small boost.
Level 2: Increases boost further by 50%. Only usable twice per match.
Level 3: Increases boost further by 50%. Only usable twice per match.
Move Thief
Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina.
Level 1: Ability can be used once per match.