Black Ops 7’s Endgame can’t decide if it wants to be Destiny 2 or Call of Duty, and it’s a muddy addition that makes me miss simpler co-op campaigns

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Black Ops 7 wants to be an interconnected social hub unlike any previous Call of Duty. Alongside the returning online staples of multiplayer and co-op Zombies, there’s a co-op campaign – the first since Black Ops 3 – to shake up the usual single-player explosion fest and Cold War-inspired paranoia that the Call of Duty sub-series is known for. It’s an understandable change made to meet these social goals but, as a sucker for online co-op, it’s also a welcome one – until you start playing.

Playing the co-op campaign with pals can be quite fun, in spite of its bizarre hallucination set-pieces and lackluster gunfights against both the bellicose Guild and ravenous nightmare creatures. But that doesn’t distract from the levels that are obvious mashups of ready-made assets and ideas lifted from other co-op shooters, like Destiny 2. Then, after a first credits fakeout, you’re unceremoniously dropped into even more Black Ops 7 and you find out where it’s all leading. You thought always-online, no-pausing, no-checkpointing, health-bar-chipping action was annoying? You ain’t seen nothing yet, soldier.

On patrol

Call of Duty Black Ops 7 Endgame mode mauler boss stepping gout of shipping container

(Image credit: Activision)

Review

Key art of Kagan squatting with a gun in Call of Duty: Black Ops 7

(Image credit: Xbox, Activision)

There’s a lot more to Black Ops 7 than Endgame, and you can read our full thoughts in our Black Ops 7 review.

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