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Ghost of Yotei director says Sucker Punch didn’t want to be violent for the sake of it in its open-world Japan epics, even if “in video games, you get a lot of pressure just to do it sometimes”
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Ghost of Yotei co-director Jason Connell has spoken about the use of violence in Sucker Punch's open-world series, saying he feels like game developers get ...

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Ghost of Yotei lead was “saddened” he had to tone down the game’s flashback mechanic, which was originally far more complex: “I knew it was the right choice”
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Part of developing any game is killing your darlings, and that goes triple for something on the scale of Ghost of Yotei. Among the ideas cast aside in the ...

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Minecraft was nearly sold to Activision Blizzard for $1.5 billion before Microsoft secured Mojang, says former CEO Bobby Kotick: “I almost bought it”
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Although Microsoft bought both Mojang and its sandbox game Minecraft back in 2014 for a whopping $2.5 billion, the company wasn't the only one to consider the ...

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After 11 years and roughly 1500 hours, Dragon Age Inquisition is still the one BioWare RPG I replay the most
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When Dragon Age: Inquisition first released back in 2014, I tucked into the RPG on the Xbox 360. In hindsight, this was by no means the optimal way to enjoy ...

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How many people are playing Black Ops 7
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Given reviews scores and reactions to Black Op 7 generally, it's not a surprise that you're all are asking how many people are playing. It is, by our own ...

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inZOI was “far, far, far less developed than Subnautica 2” around the time publisher Krafton decided to fire Unknown Worlds leads, says former CEO: “There wasn’t a ton of game present”
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The trial between former Subnautica 2 studio leads and publisher Krafton has just begun, and in a November 17 transcript reviewed by GamesRadar+, the two had ...

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Former PlayStation boss says that the indie scene is developing “creative uses for AI” and that it “can only take shape so quickly” thanks to their effort
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Former president of Sony Interactive Entertainment Worldwide Studios, Shuhei Yoshida, has shared his views on AI in game development, saying that he finds ...

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Clair Obscur: Expedition 33 lead says “cult classic” Xbox 360 JRPG from Final Fantasy creator is “one of the best games of its kind” and “the last game that made me cry”
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As if we needed more proof the devs behind Clair Obscur: Expedition 33 are the right kind of JRPG sickos, they're full of appreciation for the underrated Xbox ...

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Hytale creator says “right now, the game is not good enough” for an Early Access launch, but when that happens, it’ll “feel real Early Access”
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Hypixel founder Simon Collins-Laflamme says Hytale isn't ready for an Early Access launch simply because it isn't "good enough" yet for one.This week, ...

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Dragon Quest creator wants to “oversee everything” in the legendary JRPG series until he dies: “I think the next goal for me is to witness the 50th Anniversary [2036]”
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Dragon Quest creator Yuji Horii plans to continue overseeing the JRPG series until his death.Horii, now 71, has been closely involved with every mainline ...

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Roguelike superstar drops out of The Game Awards because Megabonk “is not my debut game,” but fans beg solo dev to reconsider: “Wait until you hear about ‘indie’ games in the indie category that are backed by multi-billion-dollar corps”
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Integrity – defined as moral fortitude, or the act of removing your beloved indie roguelike from The Game Awards nominations. Fans are pleading with the ...

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Subnautica 2 studio was working on a secret game code named Project Labrador before Unknown Worlds leads were fired, and ex-CEO says he still hopes “to see that game come to light”
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The fierce legal dispute between former Subnautica 2 studio leads and publisher Krafton has now reached its trial stage, revealing new angles of the two ...

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