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Final Fantasy 7 writer says Dragon Quest taught him that protagonists should be “self-insert for the player”, but realized “I shouldn’t be so set on the idea that a silent protagonist is the only way”
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Responding to legendary Dragon Quest creator Yuji Horii's comments that Final Fantasy's protagonists "speak a lot", series writer Kazushige Nojima says that ...

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Palworld publisher vows to “keep leveraging” the success of the survival game to “help cool people make cool games,” like this fantasy looter-shooter made by a small team
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Pocketpair, the developer and publisher behind Palworld, is determined to use its power and success for good. As the company's monster collect-'em-up ...

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Kingdom Hearts writer says the series “freed me from the despair I felt at the time” as video games pushed for photorealism
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Scenario writer for Kingdom Hearts 1 and 2, Kazushige Nojima, says that he felt "despair" as the video game industry began to push towards realistic designs, ...

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The Outer Worlds 2 director’s stance on AI is that “Obsidian should never outsource the things that it’s amazing at,” like the famed RPG dev’s knack for good writing
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Obsidian Entertainment's been responsible for some of the best RPGs in the biz (Fallout: New Vegas, Star Wars KOTOR 2, Pillars of Eternity, to name a few), so ...

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How Dispatch helped me to see my father’s death in a new light
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Every so often, you come across a game that stays with you long after the credits roll. Sometimes, it's as simple as mindless fun. Other times, it can be ...

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Saints Row creator admits he took Grand Theft Auto’s design “wholesale,” but feels there were “enough differentiating factors” overall; “Am I playing a GTA game? No! But I kinda feel like I am”
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Saints Row series creator Chris Stockman says getting out before GTA 4 released was essential to the series' success, and that the team took more than a few ...

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I’ve been waiting 10 years for Heroes of Might and Magic: Olden Era, and here’s the five biggest updates I’m already loving, and the development choices behind them
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Heroes of Might and Magic: Olden Era isn't out yet but, in a sense, it already is. Thanks to an unusually content rich free demo that almost feels like ...

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“After Baldur’s Gate 3, I didn’t think we’d be in this position”: The team behind Clair Obscur: Expedition 33 can’t quite believe they’ve matched Larian’s award wins
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This month, Clair Obscur: Expedition 33 absolutely cleaned house at The Golden Joystick Awards 2025 with seven trophies, matching a record previously only ...

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Rockstar co-founder Dan Houser left the studio because of how long GTA 5 and Red Dead Redemption 2 took to make: “I don’t know if I had another one of those games in me”
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In 2020, Rockstar Games underwent a rather large shift when co-founder and longtime production executive Dan Houser left the company. Now focusing on his own ...

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Clair Obscur: Expedition 33 director doesn’t think sales and awards success should change the studio: “What we want to do is exactly what we wanted to do when we started”
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Clair Obscur: Expedition 33 is maybe the most surprising success story of the year. A JRPG love letter not made in Japan from a first-time, relatively slim ...

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After almost 10 years, a Dead Rising sequel is reportedly happening with Capcom bringing back time limits and trapping Frank West in a zombie-infested Hollywood
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Capcom is reportedly taking another stab at reviving its (un)Dead Rising series, this time with a sequel featuring Frank West, star of the first game.The ...

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Silksong devs say it’s “unfortunate” their release date caused so many panicked indie delays: “We didn’t even know the date until basically a week or two before”
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Hollow Knight: Silksong was carrying so much hype on its shoulders - eight years worth, to be exact - that when developer Team Cherry finally stepped out of ...

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