Compared to Hollow Knight, Silksong “reworked how the bosses pick their attacks,” and suddenly I realize why I got crushed so often

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Hollow Knight: Silksong developer Team Cherry has already discussed how the world and enemies of Pharloom had to be designed to match the agility of new protagonist Hornet, but it wasn’t until studio co-lead William Pellen explained just how boss fights changed under the hood that I fully understood why bosses crushed me more often than in the original game.

If you also found yourself running into bosses way more frequently in Silksong – not their attacks, but their actual body hitboxes as they move around – and nursing two-damage bruises all the time, please join me in a read of a new interview featuring Pellen and fellow head honcho Ari Gibson. It was published in a new paperback guide book by the ACMI (the Australian Centre for the Moving Image) as part of its Game Worlds exhibition, co-curated by interviewer Jini Maxwell.

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