Fans think this is the best strategy board game ever made, and I have to admit that they’ve got a point

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Martin Wallace is a chameleon designer, whose work spans fantasy adventure to heavy economic simulation. His 2007 title ‘Brass’ is at the latter end of the spectrum and became one of his most renowned designs until, in 2018, publisher Roxley got the rights and reworked the mechanics. The original was retitled Brass: Lancashire and their new version, Brass: Birmingham, was released. The stepchild has gone on to outstrip the parent game in popularity and acclaim, so: is it worth the hype on community forums as one of the best board games ever made?

Brass: Birmingham features & design

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Price

$79.99 / £79.99

Ages

14+

Game type

Strategy/economic

Players

2-4

Lasts

60-120mins

Complexity

High

Designers

Matt Tolman, Martin Wallace, Gavan Brown

Publisher

Roxley

Play if you enjoy

Twilight Imperium, Terraforming Mars, 7 Wonders

  • Lovely artwork, with a 2-sided board so you can choose your preferred aesthetic
  • Lots of cardboard tokens which are functional, but a pain to set up and will wear quickly
  • Rulebook isn’t very clear

Brass: Birmingham whisks us back to the soot and chimney-stacks of the industrial revolution in 1700s-1800s Britain. Players must build and develop a business empire trading in everything from cotton to coal, capitalizing on market demands to earn the most points.

One thing Roxley did with both versions of Brass was give them an astonishing makeover. The original was ugly and functional. The new versions are detailed and beautiful. The main board and player boards are two-sided but both are mechanically identical: you just get to choose which you think is prettier, from the rural detail of the “day” side or the luminous contrasts of the “night” side. The board is divided into color-coded regions to help those unfamiliar with the geography of the English midlands, which it depicts, to find their way around.

Brass: Birmingham board and tokens showing industry on a map of the British midlands

(Image credit: Future/Matt Thrower)

Aside from this, there’s not a whole lot to Brass: Birmingham. The critical weight of this title is belied by its slim box. Each player color gets a sheet of identical punch-out building tokens, and some markers. There’s also a pool of money tokens. These are all functional, although they’ll get handled a lot and so will wear quickly. Finally, there’s a deck of cards. Here, the lovely art in the game is allowed to shine again, depicting the heat of industrial-era Britain, framed in clear yet pleasing graphic design.

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