Like pretty much any game, the development of Arc Raiders wasn’t a smooth ride. In fact, the entire PvE game that was shown off years ago was almost entirely scrapped in favor of the extraction shooter we have now, but developers at Embark Studios explain how failed ideas led to finding the fun.
“We spent the majority of our first year just building tools,” founder and CEO Patrick Soderlund said in a new developer documentary about the making of one of 2025’s biggest hits. “I also knew that we weren’t going to get things right. We were going to make a ton of mistakes along the way and we had to plan for those mistakes, and kind of get ourselves in a cushion to be able to make those mistakes.”
“Finding the fun isn’t always a thing that you cannot just automatically say, ‘We’ll just do this and it will be fun'”, executive producer Aleksander Grondal explained. “What you know is: you work and you put the thing in and it’s not working like you want it to. So, then, you need to start reworking it and reiterating on it and maybe rethinking some of your initial assumptions… That comes from playing the game and playing around with what you’ve created.”

