I’m still obsessed with one of the PS5’s best-kept secrets: Returnal is a twitchy roguelike shooter in a sci-fi nightmare that won’t get out of my head

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Imagine if John Wick was in a gunfight with a furious fireworks display that hated him, and you’re one bizarre step closer to understanding the brilliance of Returnal. Housemarque’s third person shooter is a neon nightmare, an air-dashing, constantly exploding, bullet-hell blast. A love letter to roguelikes, grimdark sci-fi, and going a little over the top with the particle effects. It’s also easily my favorite shooter on PS5. (Sorry, Concord!)

Returnal stars Selene, an unlucky astronaut who crashes on a planet that could only be more hostile if it was made of bombs. With her ship in ruins, Selene starts exploring and soon stumbles upon the corpse of an astronaut. But wait a second… that’s her corpse?! It’s only missing the Twilight Zone musical stinger.

The joy of repetition

Selene and and enemy exchange many bright and colorful blasts of energy a firefight in Returnal

(Image credit: PlayStation)

Selene perishes shortly after, but wakes up back on her crashed ship, and this interstellar roguelike properly begins. Selene, naturally, is absolutely horrified. But I was delighted. Not because I’ve always dreamed of endlessly dying on a hostile alien planet (that’s just a fun coincidence). But because I adore a good roguelike, and from the second I fired my first gun in Returnal, I knew I was in safe hands. Safe hands with peerless trigger fingers.

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