Morsels review: “The Binding of Isaac style roguelike shooting gets somehow grosser, but struggles to set itself apart”

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I’m not sure if it’s right to say that Morsels puts its best foot forward, but this roguelike shooter admirably puts its foot right in some grimy mess as soon as you boot up the game. Defaulting to an extreme VHS-style CRT look, your lil mouse critter main character flops down a pipe dripping brown goop before being greeted by an (admittedly charming) sentient fatberg. At this point, less than a minute in, Morsels is either scratching an exact, cursed itch, or is making you feel so sick you immediately won’t want to play. I have to respect how quickly the vibe check happens.

Morsels’ style is the best thing about it, and as I learn to battle my way through dungeon-like layer after layer I’m enthralled to discover new sights. With big eyes, each playable ‘morsel’ critter and enemy looks like A Nightmare on Sesame Street meets claymation – striking an odd balance between adorable and terrifying, but always with a degree of tactility. Almost like the brilliant Animal Well, at times your tiny pals will encounter much larger, realistically styled animals which become unsettling in a whole different way because of the contrast in visual styles.

Crumb and yolk

Blasting enemies as a turnip in Morsels

(Image credit: Annapurna Interactive)

Fast facts

Release date: November 18, 2025
Platform(s): PC, PS5, Xbox Series X/S, Nintendo Switch
Developer: Furcula
Publisher: Annapurna Interactive

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