Possessor(s) review: “Smart ideas are quickly buried in this demonic Metroidvania that’s far too mundane and dull in a sea of sharp competition”

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Possessor(s) is a bit of a departure for developer Heart Machine after Hyper Light Drifter and its loot based shooter sequel Hyper Light Breaker, but here we are with a Metroidvania-style platformer. Unfortunately, everyone and their mum have been making Metroidvanias of late, and we’ve had some superb examples just in the past couple of months with Hollow Knight: Silksong and Shinobi: Art of Vengeance to name just two. Possessor(s) needs to be very good to compete, and sadly it falls short in far too many areas.

The premise is great. During a demon invasion, a schoolgirl named Luca loses her legs and witnesses her best friend being killed. She is saved by a demon, Rehm, who possesses her mind, allowing the two to view some of each other’s memories. They make a pact: Rehm will restore Luca’s legs if she helps him get home. The sporadic memory scenes soon begin to explain what’s been going on and the writing is commendable. The game would work really well as a graphic novel. And if you have a thing for ‘hot demons’ (as one of the in-game emails mentions), you’ll probably be quite invested in this one.

Jumping down a cliff in Possessor(s) as enemies swarm

(Image credit: Devolver Digital)

Fast facts

Release date: November 11, 2025
Platform(s): PS5, Xbox Series X/S, PC
Developer: Heart Machine
Publisher: Devolver Digital

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