Silksong devs say “it’s very difficult to preserve mystery these days,” and Zelda 2-era inspirations pushed them toward a world you can explore “divorced from the internet”

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Hollow Knight’s developers grew up playing games before online forums and social media took some of the mystique out of their worlds, but Team Cherry tried to design Silksong in a way where players could make discoveries without picking up their phones.

When asked about those Zelda 2-era adventures in an interview with the ACMI museum in Australia, Melbourne – also available as a paperback guide – Ari Gibson explained that he and fellow studio head William Pellen “were playing those games in an era before the internet [where] all the information you could gleam would come from friends at school, through whispers and rumors – so the sense was that there could be all this other stuff hiding in the game that you hadn’t yet uncovered.”

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